Houdini Resources

Updated on June 26  2024


Houdini Overview

Deborah R. Fowler



Houdini Overview

Posted Dec 12  2017
Updated on Aug 14  2024

Overview of the essentials in video form as per title:


And non-video form ...

This section is intended to give an overview of commonly used techniques in Houdini. This is from my personal perspective - opinions are freely given. There is extensive documentation at SideFX.com which goes into greater depth. There are also numerous other resources - good starting points here. Houdini is a multi-purpose package and I will focus my website on its

Click on the link to the topic you are interested in below:


INTRODUCTION TO COMMON CONCEPTS

General Concepts (page format)

Terminology

Stay Organized


Trouble Shooting


INTRODUCTION TO COPY / LOOPING

LOOPING (For-each and links to point wrangle, python) also see the video above on Houdini copies and variation.


INSTANCING

Example file showing the concepts discussed also in the section on LOOK DEV below. Instancing in general and in Mantra and Redshift featured.


LOOK DEV

Lighting Intro

Lighting in various Renders (Redshift, Karma, Mantra)

Compositing in Houdini - for serious compositing work, use Nuke, however Houdini has a handy in-application compositing network which is terrific for testing layers/passes without having to ever leave the package. I use it frequently.

Shading in Houdini

UVs in Houdini

Texture Overrides

Copernicus - Dealing with Images in Houdini (super excited to see the preview of 20.5 with Copernicus but in the meantime there are cops examples below)


MODELING in Houdini

Procedural Building

Bend Node Example

Fun with Logos and Markers


COMPLEX SCENES see also good habits (advice for the beginning user)


ANIMATION

CHOPS

Basic Trig Review (for procedural animation)


SideFX Labs


COMMAND LINE RENDERING

Caching/Saving Geometry
PDG (Topnet) Wedging

Non-Houdini Advice: Demo Reel Tips / Cover Letters-Email / Interviews (as long as I'm on the topic of general advice)