Deborah R. Fowler
click here for Motion Capture Resources
Posted on June 7 2018
Updated on June 29 2018
Shogun Introduction
Currently at the Studio
in SCAD-SAV, we are
using a passive optical system with 16 Vicon VERO series cameras! Installed, June 5/6,
2018 and Vicon Shogun 1.1. (Thanks to Julie Henninger and Galina
Pak for agreeing to be our actors during installation!).
Shogun is split into two apps:
- Shogun Live - for capture
- Shogun Post - for processing data
Both are associated with Eclipse which is the data management
software (accessed in app from Post or stand alone).
You can stream from either into
Unity, Unreal or Motionbuilder! Post is very similar to blade,
so I will refer to the previous documentation until I have a
chance to fully update these pages.
click here to start with the
User's Guide to Vicon Blade 3.1 / 3.3.1
If you are already
familiar with Blade, click here to see my summary of Shogun from Blade
The biggest change for us is no
more waiting for processing rom - it's LIVE! No loud fan! No
lights out!
There is now an mcp (motion capture) file.
Calibration is the same, except
now we are using an active wand (it lights up!) and you should
expect around .2 or below.
Note that you can clean
data in Shogun post, Motion Builder and Maya - select the
technique you prefer. You are highly encouraged to use Shogun
Post for cleaning up and fixing minor errors (re-targeting is
best done in motion builder).
For our student environment, we
will take advantage of eclipse, the database manager that was
used in Blade, also available in Shogun.
Streaming works with Motion
Builder 2018 and has been fulled tested.
My documentation archived:
Vicon Blade 3.1 /
3.3.1
Vicon Blade 2.6
Guide
Vicon
Blade 1.7 Guide
Shogun now has documentation
online as well as a youtube channel with educational
videos.