Deborah R. Fowler
Resources for VSFX 753 Motion Capture and Integration
Posted 2013
Updated Dec 18 2016
Most of the software used in this course has excellent tutorials/documentation accessible online. There is no assigned textbook for this course. However this website will provide pointers to helpful documentation and tips that you are expected to read.
click here for Motion Capture Information page including Documentation and Suits
click here for Submission Guidelines and Rules
click here for Expectations
Assignments are available online only.
- Please review these notes regularly during the quarter
Due Dates
Weight |
Requirements |
Deadlines (by class number) | Grading |
|||
15 |
Ex
1 (Mocap Pipeline - Blade/Primitives) |
out 2 |
due 7 (Motion Capture Pipeline with Blade and
primitives) |
10 |
GR1 |
|
15 |
Ex
2 (Mocap Pipeline - MB/Rigged) |
out 2 |
due 9 (Motion Capture Pipeline with
MB and rigged character) |
10 |
GR2 |
|
25 |
Ex
3 (Mocap Advanced) |
out 9 |
due 13 (Motion Capture Advanced - two
person/camera/prop/finger/story) |
14 |
GR3 |
|
30 |
Project | out 13 |
prop 14 |
due 19 (Motion Capture Final Product - Demo Reel
quality) |
20
|
PGR |
5 |
Driving Test | due 10 |
||||
10 |
Professionalism | |||||
Bonus Houdini Exercise |
Class notes
Emphasis will be on believability and polish!
This class was restructured in Spring Quarter 2014 to accommodate selection of a motion capture or massive concentration as well as allowing time for finger and facial experimentation. However this class has been further restructured for Spring Quarter 2016 to allow for more refined Motion Capture projects and in anticipation of a possible "introduction to crowds" class.
Class 1-20 please refer to the syllabus located on blackboard