Deborah R. Fowler
Houdini Mocap Marker Fun
Posted Nov 3 2019
Updated on Nov 6 2019
Updated Mar 3 2020 to include Unreal as well
Updated May 13 2024 velocity
Included on the Unreal Mocap Marker Fun is an example using this data from Houdini transferred into Unreal to be used dynamically there.
Assorted Ideas
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RenderIdeas1.gif)
RBD Instanced Object
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RenderRBDInstancedObjects.gif)
RBD, VDB and Voronoi Fractured Object
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RenderRBDFracture.gif)
RBD Explanation and Collisions
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RBDExplain.gif)
RBD Update with Velocity and Collisions
also on https://www.youtube.com/watch?v=kyHuO43Xxec&t=190s
Particle systems - pops
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RenderVDBPop.gif)
Hair
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RenderIdea2.gif)
Here is the reason to not use black background, except in context (nighttime scenes). Our eye fills in for fur, leaves, smoke density.
Avoid nasty surprises when you get to your final comp.
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RenderIdea2V2BlackBkgd.gif)
![MISSING GIF](../ClassHandouts/VSFX160-Handouts/GifsNPics/RenderIdea2V2.gif)