Houdini Resources

Updated on June 26  2024



Deborah R. Fowler



Houdini Mocap Marker Fun

Posted Nov 3  2019
Updated on Nov 6  2019
Updated Mar 3  2020 to include Unreal as well
Updated May 13  2024 velocity

This page is intended as a superficial introduction to a few dynamics simulations for the beginner and is part of my Introduction to Programming.
Included on the Unreal Mocap Marker Fun is an example using this data from Houdini transferred into Unreal to be used dynamically there.

Assorted Ideas

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RBD Instanced Object

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RBD, VDB and Voronoi Fractured Object

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RBD Explanation and Collisions

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RBD Update with Velocity and Collisions



also on https://www.youtube.com/watch?v=kyHuO43Xxec&t=190s

Particle systems - pops

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Hair
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Here is the reason to not use black background, except in context (nighttime scenes). Our eye fills in for fur, leaves, smoke density.
Avoid nasty surprises when you get to your final comp.
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