Deborah R. Fowler
Particles and Procedural Effects references
Posted: 2013
Updated: Sept 1 2022
Useful Reference
- REFERENCE from https://www.youtube.com/user/joeykayvsfx/playlists
Must reads for any students planning/currently taking VSFX 428/728: Note that scale is important!
- particle systems in Houdini
- particle system wiki
- CG
particles history
- dynamics in Houdini
- simulating liquids in Houdini
Specific Tutorials related to particle flip fluids
- H16 Masterclass FLIP Fluids
- H15 Mastercalls FLIP Fluids Enhancements
- Jeff Wagner FLIP Fluids Houdini ILLUME Webinar
Below under the topic Particles in Dynamics
I go thru the particle workflow as of Houdini 13.0 and up.
Also highly recommended tutorials (although
they are older, they still have good information):
- master class on the bullet solver in H12 (Jeff Wagner - first half)
- and in H13 (Cameron
White)
- PyroFX | Volcano by Scott Keating (in particular the velocity vector field manipulation)
As of Houdini 13.0, particles are fully integrated into the dynamics workflow.
Since Houdini 12.5 OpenVDB volumes have been integrated and appear in numerous places.
The new cloud tools use them but also the FLIP fluid tools use the openVDB volumes to surface particles in place of the particle fluid surface SOP. Click on the links below for more information.
- RBD | Bullet
- Particle Dynamics
- Fluids - liquid
- Fluids - pyro
- Oceans
- OpenVDB
- Clouds
- CROWDS
- VEX/VOPS and a little Python
- Wrangle nodes
- Fur
Point Clouds in Houdini (thanks Steve
S. and Zak D.)
http://www.msawtell.com/research/point_clouds/point_clouds.shtml
http://forums.odforce.net/index.php?/topic/14229-pc-openimportiterate-help