Deborah R. Fowler
Houdini Webinars
and Videos - Quick Summary and My Notes
Updated on Sept 2 2017
Updated on Sept 1 2022 - very briefly - there are a
rapidly expanding source of resources (I plan to
archive/integrate these and am now using the link below)
Please see Intro Tutorials (350/721)
Rapidly appearing - new
tutorials:
Thanks to SideFX's Julie Lottering for sharing this fantastic digital library summary
Masterclasses: use this site and
search instead for Masterclass instead of All Levels listed
on SideFX
ILLUME Webinars come up on Vimeo and youtube, but more recently
SideFX have been using the HIVE platform.
Entegma: Vex in Houdini:
Space Colonization - (Aug 2017 H16.0)
This is an excellent tutorial on the implementation of Space
Colonization as presented in the 2007 paper by Adam
Runions/Brendan Lane and Przemyslaw Prusinkiewicz
Notes of interest:
- array attributes in vex wrangle syntax, for example i[ ]@associates = array(); creates a vector array that shows in the geometry spread sheet [ ]
- I would strongly advise creating your own hip file - there is one provided, I have created one for my own notes
Len White has two excellent recent videos (wrangle nodes) (Aug 2017 H16.0)
- Escher in Houdini: Spirals (if you run into troubles I have created a hip file based on the tutorial)
- Escher in Houdini: Sphere Spirals (the key is in the profile curves, try it and if you have difficulty, I have created a hip)
Procedural
Realistic Tree R&D by Anastasia Opara - (Aug 11, 2017)
Illume
Webinar: Pyro FX Tips and Tricks - Jeff Wagner - (July 17,
2017 H16.0)
Entegma:
Niklas Rosenstein: Python In Houdini - Visualizing Satellite
Data - (July 17, 2017 H16.0)
Create
Motion Vectors for Time-Warping Image Squences - (July 5, 2017
H16.0)
VEX Circle Pattern exercise
by Anastasia Opara - (Feb 20, 2017) - good VEX intro
exercise
Procedural
Fan Modeling in Houdini 16 Part 1 by Saber Jlassi - July 12,
2017 - good intro to modeling in Houdini
Procedural
City - Houdini Engine for Unreal by Mat Suarez as SideFX
intern
H15.5 Crowds in Houdini
15.5
H15
masterclass on Crowds
H15_masterclass on style
sheets
H15 Masterclass - Loops - new way to do loops in VOPs and SOPs (Dec 2015)
- explicit open and close blocks for loops
- (openvdb "swiss cheese" example of subtracting multiple spheres from a torus is cool)
- hot key x - visualizing things in vops made easy
- unlike the foreach node, it puts the loop steps on the same level
- the detail expression allows you to have metadata (ie. similar to the copy stamp expression - shown in number points example ie. detail("nodepath", "iterations",0)
H13 Masterclass - Lighting
and Rendering (May 2014)
- includes reference to Siggraph Cinematic Color Course notes here
- ray-traced model now
H13 Masterclass -
Bullet with Cameron White
H13 Masterclass -
Particles with Jeff Lait
On vimeo Go Procedural:
Houdini Roadmap
Presentation | SIGGRAPH 2016 (Robert Magee)
- new look for the node network in H16 (to be released Feb 2017)
Lighting Shading &
Rendering (Kai Stavginski) (Aug 22, 2016)
Jeff Wagner's Webinars -
Flip Fluids (Sept 8, 2016)
- Tip: cookie - put the more complicated geo in first input
- Tip: add vorticity in the particle motion
- Tip: make sure you only have one solver
- Tip: color the source with the popcolor right under source, make sure Visualizer is not set to speed, but is set to none
- Tip: use manual, or go into
preferences and change show display operator, but beware as it
can break things - only display control will launch a cook
- gas blur is better than gas
diffuse (ignore the forums that say otherwise)
- Examples include
- Font animated in water
- Mixing fluids (mixing any point attribute)
- Boat in a wave tank
- Water on terrain
- in questions does a water
following curve
- can run 20M on a laptop with flips
- TIP: you can set the environment variable HOUDINI_UISCALE to a larger value for demos
- I tested it on Windows 10. Open Command Line Tools from the Side Effects Folder.
- type in "set HOUDINI_UISCALE=150"
- type in "houdini"
Jeff Wagner's Webinars -
Learning Houdini (July 21, 2016)
- discusses default/technical desktop
- unix underpinnings/acronyms
- geometry spreadsheet
- change anything/anywhere/anytime
- copy is a stand in for instancing - default is to aim down z, with y up, may want to define up vector with copy
- $NX is equivalent to @N.x
both will work
- attributes, skin is loft, null is for labeling
- MMB for info
- scatter rewrite required attribute interpolate to be introduced so points stick
- principled shader, mantra is "old school"
- ctrl click gives shader
- introduces a very simple
sopsolver
- at 1:20 metaball/magnet example, attribute rename N to v, add curl noise
- x is hot key to visualize in H15
- DO NOT KEYFRAME inside an attribute VOP
Jeff Wagner's Webinars -
Houdini VEX (July 6, 2016)
Jeff Wagner's Webinars -
H15.5 New Features (May 31, 2016)