Houdini Resources

Updated on Sept 1  2022


copyright © Deborah R. Fowler

Houdini Tips and Tricks

Deborah R. Fowler



Houdini Tips and Tricks related to lighting and rendering :

Posted 2013
Updated on April 28  2024

Files created by Deborah R. Fowler unless otherwise noted. Click on Picture for sample hipnc file


H19 and 20: this page will be populated with mainly Redshift tips - for info on Karma see my overview page

H16_5 TIP:
check out this excellent Mantra User's Guide in downloadable pdf from Scott Keating on the Mantra Node in Houdini 16!

TIPS:


Sample Files:
ignore posts about the atmosphere node and shop shader (deprecated at this point). Moving forward you can use similar techniques in mantra GodRays19.5Mantra.hipnc
Wow! Redshift does makes things super easy! Example file GodRays19.5Redshift.hipnc

I found this by helloluxx very helpful https://www.youtube.com/watch?v=kaA_wASlR1I
As well as Mark Fancher on volumetric lighting if you want to dig deeper https://www.youtube.com/watch?v=8kvcoBUVYeo&t=224s
In Redshift all you need to do is go to your ROP node and in the tab Redshift/Advanced/Volume Scatter click Enable for Volume Scatter
As long as your light has a Contribution value for Volume you will get the god ray. In the sample file I set that to 2 just to see the controls (it defaults to 1 and if you have a light you don't want to contribute to the volume you can set it to 0. Sweet! This is much less work.

When rendering volumes, to create a Redshift volumetric shader create an RS Material Builder and then delete the surface shader, tab create an rs volume and plug it into Volume and done.

              
            
The key with texture overrides in Redshift is to ensure you have the correct settings on your geo (obj) container