Motion Capture Resources

Updated on June 7  2018

see also Crowds Resources


Overview



copyright © Deborah R. Fowler

MotionCaptureResources

Deborah R. Fowler



Motion Capture Resources

Posted prior to 2013
Updated on June 7  2018


NEWS! NEW CAMERAS and SHOGUN!!!




Documentation

Current

Student Contributions

Archived

Facial Capture Examples

Note - vicon blade has tutorials on youtube https://www.youtube.com/playlist?list=PLxtdgDam3USUHOYPE6Hw8_0cK5K2WB7wb


Maya's Human IK video overview for 2017

I would still encourage you to use MoBu (Motion Builder)

Autodesk has been slowly integrating their Motion Builder features since Maya 2013. It is currently recommended to continue to use Motion Builder.

There is an easy pipeline from blade fbx straight into Maya (2013 and up) with the Human IK. The interface has changed in Maya 2017 and I have created a new video.
1. import fbx then Create Character Definition
2. select the fbx in outliner and then Load Skeleton Definition / Match all bones / OK
It's that simple (this is like characterizing in motion builder).

Motion Capture Suits

If you wish to participate as an actor during motion capture you must purchase a suit (minimum requirement two students in the class). These are available online at several websites.

The website that the uni-body suit that has been used successfully in previous quarters was purchased at:

http://www.discountdance.com/dancewear/style_8999.html?pid=714&Shop=Style&&skey=&search=true&SortOrder=N&SID=776668454

The expense of each suit (Bal Togs Complete Body Unitard) currently listed is 65.60 USD (May 30/2018). Amazon also lists them.

NOTE: These suits fit small (order one size larger than what you normally wear).
The above site only supplies S to XL. If you wish to purchase an XXL they cost a bit more (94.95 USD) and are available at:
http://www.onstagedancewear.com/PD-2832.aspx


Capture Lab

If you experience any problems in the capture lab please refer to your cage representative.