Houdini Resources

Updated on June 26  2024



Deborah R. Fowler



Houdini and Redshift Materials

Posted Dec 5  2021
Mar 7  2024

You will need to use Redshift shaders (in the mat context - type tab redshift for a rs material builder, dive inside. Note that in 19.0.383 the default was an RS Material with pre-selects available. The default in 19.5.303 is the Standard surface, but you can create an RS Material instead by using tab and plugging it into the output.


HINT:

Previewing a texture in Redshift animatingTexture.hiplc

If you want to see textures in your viewport you can with a few easy steps. Note this preview will only show uv changes at sop level, not on the rstexture node, but still can be useful. Instructions are given in the above file:

 


HINT:

displacement in redshift has to be enabled on the object in order for the shader to work

HINT: displacement in redshift can cause issues with boolean when merging objects in the same container - example coming soon (ran across this recently Sept 7, 2022, turns out I used a bump but will document)


HINT: If using Maxon Noise,


HINT: Material Overrides are detailed in the Tips and Tricks render page - similar to Mantra but with textures the instructions are given - hipnc provided. Often it is as easy as popping in a RS Point Attribute in the shader (for example Cd). You can also use material overrides as you did in Mantra. With textures, the filename is not promotable but you can create an attribute at the top level of the shader and reference it in the shader. This is the technique used for texture names in the example I created.


Also at https://www.youtube.com/watch?v=m7HVGCW53VI&t=1s