Deborah R. Fowler
Houdini Modeling - Bend and Paint nodes
Posted on Dec 11 2019
The idea for this example is from Jeff Lait's Attribute Paint H18 Masterclass at timestamp 36:00
Example file here.
TIP: capture handle for bend type g (make sure manipulator is on to see capture handle)
- Create a grid - increase resolution (rows/columns to 100)
- Create a bend node - click the icon next to the "mask"
- set the default value to 1 for the bend_attrib in the Attribute
Create node (labeled add_bend_attrib)
- Adjust bend capture handle (click g and make sure manipulator is on)
- MMB to paint (LMB to smooth) - make sure visualize is on to see your changes live
- RMB to find other options such as erase
This is similar to the old paint node but with many more options,
such as connected, front face and visible only as well more brush
shape options.
Options are on the node and appear at the top of the viewport when
the paint node is selected and the manipulator button is on.