Houdini Resources

Updated on June 26  2024



Deborah R. Fowler



Houdini Lighting

Render Passes / Layers and Tips

Posted Dec 13  2017

If you wish to create multiple passes in Houdini it's easy!
(Rule of thumb - depth of field - do it in comp, motion blur - do it in render)

There is a distinct difference between a render pass and a render layer. Passes are when you split up lighting layers for more control in compositing. Layers are when you split up geometry, typically to reduce render time. [Passes == lighting, Layers == geometry]. Keep in mind that you could have render passes for render layers.

Both are super easy to do in Houdini:

Render passes:

In the mantra node, under Extra Image Planes you will find that you can add many different attributes to your exr

MISSING IMAGE This is the Rendering / Extra Image Planes tab


MISSING THIS IMAGE The check by the Shading Depth (Pz) adds depth information to our image to be used in compositing to provide Depth of Field.

No need to render DOF.


MISSING
      IMAGE In this example, Pz as well as Direct Lighting (per-component) checked yielded the layers you see on the far left


MISSING IMAGE In this example, Pz as well as Direct and Indirect Lighting (per-component) checked yielded the layers you see on the far left


MISSING IMAGE You can also specify exactly the attribute that you want generated. In this case, using the selection, diffcolor was choosen from the dropdown menu.


MISSING IMAGE The dropbown menu choices are extensive and it is very easy to output extra information into your exr giving you extensive Render passes.


Render layers:

MISSING IMAGE In addition to the extra image plane. Geometry can be manipulated in many ways. Render layers can be created.

The categories are fairly descriptive. The first one, force objects, is very convenient for turning off heavy geometry on display but forcing it to be on at render time (Houdini has multiple ways of doing this).

Force Matte is shown here, "Cutting out the geometry".


 


MISSING
      IMAGE Force Phatom is shown here, where the shadow is rendered, but not the object.


MISSING
      IMAGE Excluded objects (great for nodes that you are working with but never intend to render)

And just a reminder that the Render Tab on any Object Node allows you to specify reflection/refraction masks as well as illumination linking (usually created using the Data Tree)