Deborah R. Fowler

Wrangle Node Example - Random Rotate

Posted May 22 2018 Updated Apr 20 2026
Random rotate:

You can randomly rotate packed objects by adding a Normal (N) or orient (orient) attribute to your points using a point wrangle node.

Rubber toys with random rotation applied

Manipulating normals (@N.y is assumed to be 0). The two statements below are selecting a random value.

The first is taking the number which ranges from 0 to 1 and multiplying by 2 then subtracting one to give you a range between -1 and 1.

The second achieves the same purpose using the fit01 function.

The multiplication of the @ptnum is simply changing the seed value.

Manipulating normals in point wrangle

And additionally setting the orient attribute:

Manipulating normals and defining orient attribute
Test Geometry

Remember that you have test geometry available. Type test in the tab menu. Below they are at default size.

Test geometry at default size