Shogun Summary

Shogun Capturing ROM - Marker Placement

Deborah R. Fowler



Posted on June 7  2018
Updated June 7  2018

Shogun Calibrating Actors - Capturing ROM

ROM (Range of Motion) - bend every joint to their limits - fuss with your markers to capture joint information

Capturing is the process of recording all 2D camera data. When capturing, only 2D camera data is recorded, although you see 3D data in your workspace. The data in Shogun is processed live! (if desired, can be processed offline in post), providing the 3D "reconstructions". Note we use a t-pose because autolabel looks for this and in addition, characters models are easy to append skeletons to the models.

We are using a passive optical system; markers are made of tiny glass beads, 3M retro-reflective tape would work too.

Your database should have already been set up!!! If for some odd reason it has not - make sure it is in place now. See database setup.


Marker Placement for Vicon Shogun - same as for previous version of Blade - here are some reminders

Vicon Shogun guide



    
     53 markers total  (when doing fingers there will be 59 total) CLICK BLUE LINKS BELOW FOR PREVIOUS BLADE PICS
  • 10 on feet (5 each, 1 front, 2 on the broadest part of the foot, 1 on the ankle bone, one on the heel)
  • TIP: on the broad part of the foot - ensure the inside marker is further forward than the outside marker)
  • 16 on arms (4 on each hand, 2 each side of elbow, 1 each upper/lower)
  • TIP: on the hands, make the top two flat and the two on the sides of the wrist.
    TIP: on the elbow, close to the bone. Ask actor to bend arms up (hands on shoulders) to check and place markers on bone-y patch of elbow
  • 4 on shoulders (2 each, front/back)  
  • TIP: the shoulder marker should not move when moving your arm about 45 degrees up from sides
  • 2 on chest (on at the base of the sternum, one at the clavicle - correspond to bone protrusions)
  • 2 on back (on as if an arrow had gone thru the sternum, TIP: one at the base of the neck where it bends)
  • 6 on hips (this should be where the bone sits - 2 on each side, 1 front/back - you have a choice of side or front/back - depends on your capture)
  • (if you are sitting, standing, arms down potentially blocking and so on)
  • 5 on head (2 front, 2 back, 1 top - use the velcro strips to ensure a "box" is formed around the head far enough from the ariel - top of head)
  • 4 on knees (2 each side, TIP: offset forward slightly so not knocked off in motion - close to the knee caps)
  • 2 on lower legs (one on each leg - but unlike the other markers - purposely non-symmetric)
  • 2 on upper legs (as above but on the thigh rather than calf region)
  • Additional pictures of front and back full body view
  •      Don't be afraid to ask your actor to bend so you can place the markers more accurately.
         The thigh and mid-calf markers are slightly offset to allow the software to distinguish right/left
        
    TIP: Wiggle the velcro markers a bit on the suit to help them stick (particularly the hands/feet/knees), ask actor to try and shake them off


    Why this way? The skeleton in the software is defined in this way so that it understands this configuration.
    It corresponds to this set up when labeling the markers and creating the skeleton.

    Note - in Shogun an mcp file is created and saved automatically ... read on

Thank you to Julie Henninger and Galina Pak for being our actors


Capture ROM

In Shogun Live on the right side you will see the menu tab for Subject Calibration


Na
me your subject
ie. Julie
Labeling Template - select DefaultMarkerSet_v1 (if you use sides this will be different)
Solving Subject Template - selece DefaultSkeleton_v1 (to match above)
Skin - currently there are Female and Male mesh

Click Create Subject

T-pose, hit start then accept - your actor goes thru the ROM movements listed below.

It is important to have the actor go through the extent of the movement their body will perform during the subsequent captures.
This looks somewhat like a stretching/yoga/exercise class but the goal is to inform the software of how much movement will happen.

The software will process this automatically. Hit stop only once it is done calibrating. This process is super fast!


ROM movements - sped up for quick reminder and normal speed

Start the capture, perform the above movements and end your capture after live has completed calibration
 
Correct T-pose has feet straight forward, shoulder width apart, arms out straight like a T, not above or below the shoulders

TIP: splaying your fingers may help you remember to keep your arms in the right position - try it.
  • start in t-pose
  • "arm flex and roll" - bend arms from elbows, arms from shoulders, big arm circles - both directions
  • "neck rolls" - circularly rotate the neck around, both directions
  • "waist turns" - look behind you
  • "touch your toes"
  • "back flex"
  • "side bends" - flex side to side while facing forward
  • "leg parts roll" - quickly
  • "cowboy legs" - swing your legs outward to the side from the hip, repeat for each leg
  • "kick and kneel" -  go down on one knee (touch your arm to opposite knee) repeat for each leg
  • (if you are doing finger capture, add finger wiggles as well)
  • return to t-pose