When
|
Student (link to website)
|
Title of Thesis
|
2025
|
Wei Lou
|
|
2025
|
Sean Fitzgerald
|
|
2025
|
Wenbin Luo
|
|
2025
|
Eva Chan |
|
2025
|
Wei-Lin Lai
|
Crowds
|
2025
|
Tempest Oh
|
Bees Importance - handling complexity
|
2025 |
Mitch Harper |
particle installation |
2024
|
Jie Chen
|
fx tool dessert dunes / sand |
|
|
|
05 - 2024
|
Antonio Gil Herrera
|
Interactive Effects in Real-time: A Next
Generation Approach
|
05 - 2024 |
Haoxiang Zhang |
From Literature to Video: Using Computer
Graphics Technology to Create "Borrowing Arrows with
Thatched Boats"
|
05 - 2024 |
Xander Shou |
Pixels over Threads: Reimagining Garments
through Visual Effects Simulations
|
05 - 2024 |
Avery Chang |
Using Visual Effects to Simulate the
Destruction of the Mythical Tower of Babel
|
05 - 2024
|
JuWeiFan Wang |
Computer Graphics Used to Visualize Chinese
Mythology
|
03 - 2024
|
Sunique Plante
|
Using
Visual Effects to represent the 5 Stages of Grief
|
03 - 2024
|
Joleen Zhang
|
Metal
Ego: A Journey of Passion and Determination
|
02 - 2023
|
Nora (Chenyu) Fang
|
Using
Visual Effects Techniques to Create a Children's Video:
"When I Grow Up"
|
06 - 2022
|
Xiao Yuzhou
|
A
3D Visual Effect Educational Volcano Video
|
03 - 2022
|
Harold (Chun-yu)
Wang |
Attribute Map to
Texture Map Baking Tool In Houdini
|
11 - 2021
|
Felipe Amaya |
Bioma: An Alternative Procedural
Locomotion Tool
|
11 - 2021
|
Gen Li |
The Tsunami: Revisit on Miniature Effects
in Films by Simulated Water Using Computer Graphics
Technology
visual on vimeo as well
|
11 - 2021
|
Luke Vuilliomenet
|
Comparative Study of Challenges Creating
FX for Real-time and Off-Line Workflows
|
05 - 2021
|
Yifei Pei
|
Using Computer Graphics Technology to
Recreate Ancient Chinese War
|
05 - 2020
|
Aberdeen Shang
|
Using Reverse
Dynamic Simulation to Support Emotions in Personal
Narrative Integration Short Film "Opera House" |
11 - 2019
|
Ameen Allaith
|
Manipulation of
Human Spatial Perception In VR
|
11 - 2019
|
Ian Thirkell |
The Cinematic
Language of Cyclical Narrative Variability
|
11 - 2019
|
Zach Zhao
|
Art-directable
Cellular Growth with Procedural Tools
|
08 - 2019
|
Haesu Kim |
Use of Visual
Effects Techniques to Reinterpret Cubism
visual on vimeo as well
|
08 - 2019
|
Yu Wu
|
What Computer
Graphics Artists Can Learn from Traditional Miniature
Special Effects
|
11 - 2018 |
Milim Lee |
Use of FX Dynamics
and Simulation for Personal Narrative Art
|
08 - 2018
|
Wuyang Wang
|
Giant Ocean Wave
Tool in Houdini
|
05 - 2018
|
Wanqi Lyu
|
An Artist-Friendly
Houdini Tool for Interior Crowd Simulation with Fuzzy
Logic
|
03 - 2018
|
Ryan Ruiz
|
Character FX
Techniques to Simulate Wet/Dry Fur and Tailored Clothing
|
03 - 2018
|
Michelle Wood
|
TexConnect Pipeline
Tool
|
02 - 2018
|
Monan Bian
|
Airfield Creation
Tool in Houdini
|
01 - 2018
|
Yinghao Chai
|
Case Study of
Different Workflows Creating Computer-Generated
Environment in Film and Game Industry
|
11 - 2017
|
James Spadafora
|
OSE: Open Shader
Editor
|
01 - 2017
|
Lubomir Kocka
|
Virtual Reality and
Motion Capture: Embodying an Avatar in the Virtual World |
01 - 2017
|
Delinor Smith
|
Layered Cloth
Workflow |
09 - 2016
|
Shirui Zhang
|
Visualization
Design for Gait Rehabilitation |
08 - 2016
|
Zimei Song
|
Digital Patterning
and Dynamic Dresses with Computer Technologies |
05 - 2016
|
Wenie Rahardja
|
Domestic Design of
the 20th Century Western Home
visual on vimeo as well
|
08 - 2015
|
Ziye Liu
|
Using Visual
Effects as a Creative Tool for Contemporary Art
visual on vimeo as well
|
05 - 2015
|
Adam Koehler
|
Converting to
Renderman: A Python Shader Conversion Toolset for Maya
|
11 - 2014
|
Matt Fournier
|
Procedural city
generation and techniques for game designers |
06 - 2014 |
Ross Macaluso |
Auxilium: A Python
lighting and rendering tool for Maya |
01 - 2014 |
Sorya Serei |
Achieving Strong
Naturalistic Digital Performance Through Additional Motion
Capture Techniques and Performance Methods |
11 - 2013 |
Jennifer McSpadden |
Procedural Game
Environment Design Practices for Visual Effects Artists
|
08 - 2013 |
Nate Usiak |
Particle Expansion
Tool |
08 - 2013 |
Mei-Chieh Chen |
Stadium Crowd Tool
in Houdini with Key-Frameable Motion Controls |
05 - 2013 |
Francis John
Unger |
The Art of Digital
Dance |
01 - 2013 |
Sewang Kim |
An Object-Level
Destruction Tool in Houdini |