|
Yichen Shi |
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Itim Kongsakulvatanasook |
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Yiqi Zheng |
|
| 2026 S |
Ella Chiu |
MPM |
| 2026 S |
Eva Chan |
Creative Narrative / Destruction |
| 11 – 2025 |
Wei-Lin Lai |
Workflow for MPM and Quadruped Crowd Simulation |
| 11 – 2025 |
Tempest Oh |
Exploring the Intersection of Visual Effects and Environmental Advocacy |
| 03 – 2025 |
Jie Chen |
Directable Detailed Desert Creation Toolkit |
| 05 – 2024 |
Antonio Gil Herrera |
Interactive Effects in Real-time: A Next Generation Approach |
| 05 – 2024 |
Haoxiang Zhang |
From Literature to Video: Using Computer Graphics Technology to Create "Borrowing Arrows with Thatched Boats" |
| 05 – 2024 |
Xander Shou |
Pixels over Threads: Reimagining Garments through Visual Effects Simulations |
| 05 – 2024 |
Avery Chang |
Using Visual Effects to Simulate the Destruction of the Mythical Tower of Babel |
| 05 – 2024 |
JuWeiFan Wang |
Computer Graphics Used to Visualize Chinese Mythology |
| 03 – 2024 |
Sunique Plante |
Using Visual Effects to Represent the 5 Stages of Grief |
| 03 – 2024 |
Joleen Zhang |
Metal Ego: A Journey of Passion and Determination |
| 02 – 2023 |
Nora (Chenyu) Fang |
Using Visual Effects Techniques to Create a Children's Video: "When I Grow Up" |
| 06 – 2022 |
Xiao Yuzhou |
A 3D Visual Effect Educational Volcano Video |
| 03 – 2022 |
Harold (Chun-yu) Wang |
Attribute Map to Texture Map Baking Tool in Houdini |
| 11 – 2021 |
Felipe Amaya |
Bioma: An Alternative Procedural Locomotion Tool |
| 11 – 2021 |
Gen Li |
The Tsunami: Revisit on Miniature Effects in Films by Simulated Water Using Computer Graphics Technology — vimeo |
| 11 – 2021 |
Luke Vuilliomenet |
Comparative Study of Challenges Creating FX for Real-time and Off-Line Workflows |
| 05 – 2021 |
Yifei Pei |
Using Computer Graphics Technology to Recreate Ancient Chinese War |
| 05 – 2020 |
Aberdeen Shang |
Using Reverse Dynamic Simulation to Support Emotions in Personal Narrative Integration Short Film "Opera House" |
| 11 – 2019 |
Ameen Allaith |
Manipulation of Human Spatial Perception in VR |
| 11 – 2019 |
Ian Thirkell |
The Cinematic Language of Cyclical Narrative Variability |
| 11 – 2019 |
Zach Zhao |
Art-directable Cellular Growth with Procedural Tools |
| 08 – 2019 |
Haesu Kim |
Use of Visual Effects Techniques to Reinterpret Cubism — vimeo |
| 08 – 2019 |
Yu Wu |
What Computer Graphics Artists Can Learn from Traditional Miniature Special Effects |
| 11 – 2018 |
Milim Lee |
Use of FX Dynamics and Simulation for Personal Narrative Art |
| 08 – 2018 |
Wuyang Wang |
Giant Ocean Wave Tool in Houdini |
| 05 – 2018 |
Wanqi Lyu |
An Artist-Friendly Houdini Tool for Interior Crowd Simulation with Fuzzy Logic |
| 03 – 2018 |
Ryan Ruiz |
Character FX Techniques to Simulate Wet/Dry Fur and Tailored Clothing |
| 03 – 2018 |
Michelle Wood |
TexConnect Pipeline Tool |
| 02 – 2018 |
Monan Bian |
Airfield Creation Tool in Houdini |
| 01 – 2018 |
Yinghao Chai |
Case Study of Different Workflows Creating Computer-Generated Environment in Film and Game Industry |
| 11 – 2017 |
James Spadafora |
OSE: Open Shader Editor |
| 01 – 2017 |
Lubomir Kocka |
Virtual Reality and Motion Capture: Embodying an Avatar in the Virtual World |
| 01 – 2017 |
Delinor Smith |
Layered Cloth Workflow |
| 09 – 2016 |
Shirui Zhang |
Visualization Design for Gait Rehabilitation |
| 08 – 2016 |
Zimei Song |
Digital Patterning and Dynamic Dresses with Computer Technologies |
| 05 – 2016 |
Wenie Rahardja |
Domestic Design of the 20th Century Western Home — vimeo |
| 08 – 2015 |
Ziye Liu |
Using Visual Effects as a Creative Tool for Contemporary Art — vimeo |
| 05 – 2015 |
Adam Koehler |
Converting to Renderman: A Python Shader Conversion Toolset for Maya |
| 11 – 2014 |
Matt Fournier |
Procedural City Generation and Techniques for Game Designers |
| 06 – 2014 |
Ross Macaluso |
Auxilium: A Python Lighting and Rendering Tool for Maya |
| 01 – 2014 |
Sorya Serei |
Achieving Strong Naturalistic Digital Performance Through Additional Motion Capture Techniques and Performance Methods |
| 11 – 2013 |
Jennifer McSpadden |
Procedural Game Environment Design Practices for Visual Effects Artists |
| 08 – 2013 |
Nate Usiak |
Particle Expansion Tool |
| 08 – 2013 |
Mei-Chieh Chen |
Stadium Crowd Tool in Houdini with Key-Frameable Motion Controls |
| 05 – 2013 |
Francis John Unger |
The Art of Digital Dance |
| 01 – 2013 |
Sewang Kim |
An Object-Level Destruction Tool in Houdini |