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Updated on June 4  2024

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V350/721 Breakdowns
  P1 - Buildings
  P2 - Complex Scene
  P3 - Animation

copyright © Deborah R. Fowler







Deborah R. Fowler | Graduate Theses Examples

Deborah R. Fowler



Graduate Work

Updated on Dec 17  2024

Easiest way to pull up visuals is to make sure you are on Luna (not library) and then type the author in the search box - both visual and pdf will appear. Links below have been provided directly.


Graduate Work: Completed or IP Theses (chaired):

When
Student (link to website)
Title of Thesis
2025
Ella Chiu
MPM
2025
Wei Lou

2025
Sean Fitzgerald
Fluids/Unreal
2025
Wenbin Luo
MPM
2025
Eva Chan Creative Narrative
2025
Wei-Lin Lai
Crowds
2025
Tempest Oh
Bees Importance - handling complexity
2025 Mitch Harper particle installation
2025
Jie Chen
fx tool dessert dunes / sand



05 - 2024
Antonio Gil Herrera
Interactive Effects in Real-time: A Next Generation Approach
05 - 2024 Haoxiang Zhang From Literature to Video: Using Computer Graphics Technology to Create "Borrowing Arrows with Thatched Boats"
05 - 2024 Xander Shou Pixels over Threads: Reimagining Garments through Visual Effects Simulations
05 - 2024 Avery Chang Using Visual Effects to Simulate the Destruction of the Mythical Tower of Babel
05 - 2024
JuWeiFan Wang Computer Graphics Used to Visualize Chinese Mythology
03 - 2024
Sunique Plante
Using Visual Effects to represent the 5 Stages of Grief
03 - 2024
Joleen Zhang
Metal Ego: A Journey of Passion and Determination
02 - 2023
Nora (Chenyu) Fang
Using Visual Effects Techniques to Create a Children's Video: "When I Grow Up"
06 - 2022
Xiao Yuzhou
A 3D Visual Effect Educational Volcano Video
03 - 2022
Harold (Chun-yu) Wang Attribute Map to Texture Map Baking Tool In Houdini
11 - 2021
Felipe Amaya Bioma: An Alternative Procedural Locomotion Tool
11 - 2021
Gen Li The Tsunami: Revisit on Miniature Effects in Films by Simulated Water Using Computer Graphics Technology
visual on vimeo as well
11 - 2021
Luke Vuilliomenet
Comparative Study of Challenges Creating FX for Real-time and Off-Line Workflows
05 - 2021
Yifei Pei
Using Computer Graphics Technology to Recreate Ancient Chinese War
05 - 2020
Aberdeen Shang
Using Reverse Dynamic Simulation to Support Emotions in Personal Narrative Integration Short Film "Opera House"
11 - 2019
Ameen Allaith
Manipulation of Human Spatial Perception In VR
11 - 2019
Ian Thirkell The Cinematic Language of Cyclical Narrative Variability
11 - 2019
Zach Zhao
Art-directable Cellular Growth with Procedural Tools
08 - 2019
Haesu Kim Use of Visual Effects Techniques to Reinterpret Cubism
visual on vimeo as well
08 - 2019
Yu Wu
What Computer Graphics Artists Can Learn from Traditional Miniature Special Effects
11 - 2018 Milim Lee Use of FX Dynamics and Simulation for Personal Narrative Art
08 - 2018
Wuyang Wang
Giant Ocean Wave Tool in Houdini
05 - 2018
Wanqi Lyu
An Artist-Friendly Houdini Tool for Interior Crowd Simulation with Fuzzy Logic
03 - 2018
Ryan Ruiz
Character FX Techniques to Simulate Wet/Dry Fur and Tailored Clothing
03 - 2018
Michelle Wood
TexConnect Pipeline Tool
02 - 2018
Monan Bian
Airfield Creation Tool in Houdini
01 - 2018
Yinghao Chai
Case Study of Different Workflows Creating Computer-Generated Environment in Film and Game Industry
11 - 2017
James Spadafora
OSE: Open Shader Editor
01 - 2017
Lubomir Kocka
Virtual Reality and Motion Capture: Embodying an Avatar in the Virtual World
01 - 2017
Delinor Smith
Layered Cloth Workflow
09 - 2016
Shirui Zhang
Visualization Design for Gait Rehabilitation
08 - 2016
Zimei Song
Digital Patterning and Dynamic Dresses with Computer Technologies
05 - 2016
Wenie Rahardja
Domestic Design of the 20th Century Western Home
visual on vimeo as well
08 - 2015
Ziye Liu
Using Visual Effects as a Creative Tool for Contemporary Art
visual on vimeo as well

05 - 2015
Adam Koehler
Converting to Renderman: A Python Shader Conversion Toolset for Maya
11 - 2014
Matt Fournier
Procedural city generation and techniques for game designers
06 - 2014 Ross Macaluso Auxilium: A Python lighting and rendering tool for Maya
01 - 2014 Sorya Serei Achieving Strong Naturalistic Digital Performance Through Additional Motion Capture Techniques and Performance Methods
11 - 2013 Jennifer McSpadden Procedural Game Environment Design Practices for Visual Effects Artists
08 - 2013 Nate Usiak Particle Expansion Tool
08 - 2013 Mei-Chieh Chen Stadium Crowd Tool in Houdini with Key-Frameable Motion Controls
05 - 2013 Francis John Unger The Art of Digital Dance
01 - 2013 Sewang Kim An Object-Level Destruction Tool in Houdini


Other Thesis (on committee) of interest:

05 - 2024
Shira Sterling Creating a Virtual Korean Buddhist Temple
03 - 2024
Yachan Yuan
Lost in Translation:  Exploring Untranslatable Words with Visual Effects Techniques
11 - 2022
Abby Spencer
First Breath: A Visual Representation of Sprituality
06 - 2022
Ruixuan Pu
Monet's Dream: A Reinterpretation of Impressionsim Using Volumetric Techniques
11 - 2019
Yao Wang
Nighthawks 2019: Computer-generated Imagery as a Creative Tool to Give a New Aesthetic Dimension to Edward Hopper’s Iconic Painting
05 - 2019
Katie Veneman
Exploring Spatial Illusionism in Piranesi’s Etching, The Well (Plate XIII) From the Imaginary Prisons, As a Computer-Generated Environment
03 - 2018
Weinan Hu
Using Wu Xing as guideline to create CG short film
05 - 2016
Garrett Ilardi
Photogrammetry: A Course Proposal For A Visual Effects Curriculum
03 - 2016
Lindsey Sprague
Imaginativa: Neurobiological Resonances of Sound and Color with Synesthesia as an Alternative Visual Narrative
03 - 2016
Tzu-Hao Chen
My Pop-Up Story
09 - 2015
Khushnuma Savai
Production Quality in Real Time
visual on vimeo as well
08 - 2013
Murat Gonul
Capture Color and Depth From All Around of a Live Set