Deborah R. Fowler
Websites
Updated on March 17 2024Demo Reels, Resumes, Cover letter Tips
Below are websites from some of our VSFX Department stellar students (current and former - most include houdini work):
VSFX Skill sets include: effects (water, destruction, crowd), cfx (cloth and fur), pipeline, lighting, modeling, compositing, texturing, shading, look development, technical artist
Current Students (Example blogs included)
Storm Slawson - Effects
Zach Jantz - Effects
- https://zachjantz.com/category/mill/
(Fall 2023 SANM 560)
- https://zachjantz.com/category/hpc-mentorship/ (Winter 2023 SANM 560)
- https://wei-lin-lai.com/harbor-picture
(Winter 2024 SANM 560)
- https://wei-lin-lai.com/the-mill (Fall 2023 SANM 560)
Alum showing some of the varieties of skill sets in Visual Effects (click on the IMAGE to view reel):
VSFX Skill sets include: effects (water, destruction, crowd), cfx (cloth and fur), pipeline, lighting, modeling, compositing, texturing, shading, look development, technical artist
More Alum Examples (click on the name for the website - ordered by graduation date):
- Nathan Huseth (MA 22 - CNN, FuseFX) https://www.linkedin.com/in/nhuseth/
- Hope
Schroers (BFA 21 - Dreamworks, Pixar) https://www.linkedin.com/in/hopeschroers/
- Ryan Gold
- technical artist (BFA 20 - MSc St. Andrews, generative
AI, Radical Convergence, Ubisoft, SideFX (including Tree
tool)) https://www.linkedin.com/in/ryan-h-gold/
- David
Grzesik - vfx artist (BFA S19 - Freelance Preymaker
- NY, Rooster Teeth, Buck, The Mill) https://www.linkedin.com/in/david-grzesik-abb898132/
- Aidan Merryman - fx artist (BFA 19 - Framestore - LA, previously SideFX intern) https://www.linkedin.com/in/aidanmerryman/
- Sasha Ouellet - lead technical director (BFA S19 - Pixar) https://www.linkedin.com/in/sashaouellet/
- Milim Lee - technical artist (MFA 18 - Meta - Reality Labs Research, ILMxLAB, intern at Blue Sky) https://www.linkedin.com/in/milimlee/
- Wanqi (Viola) Lyu- senior
developer (MFA 17 - NVIDIA,Tencent Games -
China, Luma Pictures) https://www.linkedin.com/in/wanqi-lyu-62653772/
- Joshua Matthews - surfacing-groom (BFA S17 - Animal Logic - Australia, Mr X, ETC, ETC intern, SideFX intern) https://www.linkedin.com/in/joshuamatthewsvsfx/
- Daniel Pebly - pipeline
TD (BFA 17 Laika previously at Blur) https://www.linkedin.com/in/danielpebly/
- Grant Anderson - environment/modeling (BFA - 17 NetherRealm studios, Narwhal,VAD, Phosphene, Pixar Modeling Intern) https://www.linkedin.com/in/grantanderson131/
- Walker Kennedy - lighting & compositing (BFA - 17 Disney, previously at Shade, The Mill, Disney, The Mill, Whiskytree, Blur, Magnetic Dreams) https://www.linkedin.com/in/walker-kennedy-56569a91/
- Mark McKinsey -
surfacing/look dev (BFA 17 Animal Logic - Vancouver,
Mainframe Studios, Apple, Falcon's Creative Group, Intern at
Blue and Pixar)
- Jin_Huang - fx lead (MA 17 - Dreamworks, previously SideFX Intern, CoSA, The Mill, MPC) https://www.linkedin.com/in/jinguang-jin-huang-7a4b6270/
- Yinghao Chai - lead look dev technical director (MFA 17, ILM -
Lead Look Dev BC Canada, Cinesite, DD, MPC, Method, Luma)
https://www.linkedin.com/in/yinghaochai/
- Daniel
Soo - fx artist (BFA S16 - at The Mill, LA,
previously intern at MAKE, SideFX) https://www.linkedin.com/in/soomld/
- Juan Barquet -
Lead generalist TD (BFA S16 - DNEG, Artjail,
previously The Mill, NY) https://www.linkedin.com/in/jcbarquet/
- Ali Rizvi
- senior fx artist (MA S16 - Luma - BC Canada, DNEG,
Scanline VFX, ILM, Method, MPC, ETC, Freelance, Psyop, The Mill,
Blur Studio, LA, SideFX intern) https://www.linkedin.com/in/ali-rizvi-32470b24/
- Ryan Ng - vfx
supervisor (BFA S16 - WeFX, previously at Folks VFX, Mr X,
Spin VFX, SideFX intern) https://www.linkedin.com/in/ryan-ng-8b3b2bb1/
- Clint Rea
- lookdev lead (BFA S16 - Image Engine, ILM, DNEG,
Framestore, Image Engine Design Inc., Pixar - former CG Student
Award winner) https://www.linkedin.com/in/clintrea/
- Ziye Liu -
principle design manager and recent work on his blog here (MFA
SM15 - Microsoft, previously The Mill, LA) https://www.linkedin.com/in/ziyeliu/
- Jie Meng - lead fx artist (MA S15 - Digital Domain, Xin Studio, Ghost VFX, Method Studios, LA) https://www.linkedin.com/in/jie-meng-7825b597/
- Eileen
Heilsnis - 3D architectural visualizer (BFA 15 -
Surfaces Southeast, Walker Zanger, PIX-US, Brazen
Animation) https://www.linkedin.com/in/eileenheilsnis/
- Nate Usiak -
lead fx (MFA Aug13 - Digital Domain, previously at
Framestore, MPC, LA, SideFX intern) https://www.linkedin.com/in/nathanielusiak/
- Sewang Kim - houdini generalist (MFA - Jan13 - The Mill - NY, previously Method, Sony, Buck TV) https://www.linkedin.com/in/sewang-kim-2b444149/
- Kristen
Eggleston - CG lead (BFA 13 - Zoic Studios, WETA,
JAMM, Method, MPC, SideFX Intern) https://www.linkedin.com/in/kristen-eggleston-a5384340/
- Zachary
DiMaria - head of 3D & pipeline (BFA 13 - JAMM,
previously MPC, R&H, SideFX Intern) https://www.linkedin.com/in/zacharydimaria/
- Ali
Jafargholi - pipeline supervisor (MA 12 - Mindshow,
ILM - BC Canada, previously Li&Fung Limited, SGS & Co.,
Dassault Systemes 3DEXCITE, MPC, RTT) https://www.linkedin.com/in/alijafargholi/
- Matt Hornback - senior lighting artist (MA 12 - Raven Software, Blue Sky Studios) https://www.linkedin.com/in/matthew-hornback-8029b425/