Deborah R. Fowler
MASSIVE Velocity
Updated on July 9 2014
click here for Motion Capture Resources
Velocity is the “gpu built in renderer” in Massive. In order to render and get shadows you must have certain settings. This render should only be used as a temporary measure and is not acceptable for exercise/project submissions.
Please use the velocity_settings folder
(_MATERIAL/MASSIVE/Rendering) to provide a quick test to ensure
your display is working. Read in the file, hit ctrl P to place the
spheres, and under the Camera tab select Render. The velocity
render does have issues with some graphics cards and will not
display shadows.
The following settings are important: (this is reviewed in a video version available in the materials folder labeled MassiveVelocityRecap.mp4)
On the Scene Page:
- Under your
Key light, OpenGL tab: check that “shadowmap” and “viewport shadow light”
are on. Still in the Key light, Render tab, ensure that “on” is on for the
velocity pass.
- For all
geometry (terrain and agent) check that under the render tab
“visible” and “cast shadows” is
on where appropriate.
In the body page:
- Ensure that the agent geometry has shaders assigned for the pass under the “shaders” tab.
In order to get multiple frames, simply go to the
Run menu, pull down
and select Sim. In
Sim you will see a "sim
parameters" tab. Toward the bottom in the OUTPUT
section, push in the button "pics" and specify
the full pathname to where you have created a "Pic" folder. (On
Windows, you can click on properties for the folder to ensure
you have the correct syntax). So for example the path could
be:
H:/ deborah/Desktop/Pic/a#.tif
You are likely to put your files in your own H drive directory, this is just an example. Start and end frames can be specified at the top. Make sure under the RENDER section you have the render selected. Then hit go. The frames will be sitting in your Pic directory.
So to recap: 1. Create a Pic folder 2. Under menu Run - Sim - Sim parameters tab - push in "pics" and specify full path name of folder (leaving the # to indicate the frame number) 3. Select start/end frame values, and render (in our case velocity) 4. Hit go, the files will be in .tif format in the Pic folder (see note below) |
NOTE: default behavior for output pics go to the directory of
your session. If this is not happening, here is what you should
do: