Deborah R. Fowler
Using OpenGL in Visual Studios 2010 - archived
PLEASE NOTE WE ARE NOW USING FREEGLUT - see
document here
If you have glut already installed do the following, if glut is not installed, see readmeInstallGuide.pdf
Inside Visual Studios 2010 go to
Project->(your-project-name)Properties
Configuration Properties->Linker->Input
And under Additional Dependencies add
glut32.lib; glu32.lib; opengl32.lib;
If you type them straight in, you must separate them with semicolons.
If you use the dialog box that pops up under edit you can type them in – in this case no semicolons are required:
glut32.lib
glu32.lib
opengl32.lib
Now in your project you can use #include <gl/glut.h>
(You
do
not need to include <windows.h> or <gl/GL.h> as
glut.h already does so)