VFX 721 / Spring 2026 / Fowler
| Date Assigned: | Class 13 |
| Image Due: |
Class 14 |
| Date Due: | Class 19 |
| Final Render: |
Class 20 |
To learn how to use procedural methods to model and animate geometry. Specifically, to use expressions and functions to generate motion that relates to real world objects. You should complete the assignment with a base knowledge of the use of sin, cos, noise, rand, smooth and abs functions. In addition, you should understand the use of logical operators and the use of the if function as well as use of the ch() function. You may use CHOPs but it is not required.
If you decide to use CHOPs with music it is imperative that it appears the music is controlling the motion and that the music selected is used with permission.
Use a video as a reference for the motion or a storyboard with at least 6 drawings/sketches of your chosen object.
Good choices for the object could be: mechanical toys, old-style steam locomotives, wacky flying devices from the turn of the century, wind-up toys with several moving parts, robots from films, carousels, and so on.
Poor choices would include a mechanical object that is overly complex (hundreds of moving parts like a watch), or any mechanical object that is visually overly simplified like a car where no complex moving parts are visible.
See class notes for inspirational websites.
The project will be submitted to your dropbox in a directory named:
S26_V721_P3_LastnameFirstname_Title/
The directory must contain the following files:
.png — no TIFs): rendered in
high resolution (1920 × 1080). Other aspect
ratios accepted. Render in EXR, convert using mplay.S26_V721_P3_LastnameFirstname_Title/
├── S26_V721_P3_LastnameFirstname_Title.hipnc
├── S26_V721_P3_LastnameFirstname_Title.pdf
├── S26_V721_P3_LastnameFirstname_Title.mp4
├── S26_V721_P3_LastnameFirstname_Title.jpg
├── S26_V721_P3_LastnameFirstname_Compare.jpg
├── reference/
│ └── sources.pdf
└── tex/
└── (your textures here)
sources.pdf
indicating primary references/influences for the project and the
source of submitted reference images, including appropriate
URLs. If you are using your own artwork, please scan it and
place it in this directory. .hipnc
file, ensure that paths are relative to the $HIP
global variable (e.g., $HIP/tex/filename.jpg) and
not absolute paths. Producing a well-rounded portfolio piece is expected. Content such as lighting, composition, use of color, and most importantly, believable motion, will all contribute to the final quality of the piece and to the overall grade.
First priority is believable motion, appropriate level of modeling, and finally shading and lighting. See the specific rubric posted on the class website.