VSFX 350  /  Spring 2026  /  Fowler

Exercise 2 – Light an Orange

Date Assigned: Class 6
Date Due: 11:59 pm — Day after Class 6  (NO RESUBMITS)

Checklist

Goals

To become familiar with Houdini's look development toolset and use of the renderfarm.

Requirements

Lighting an orange that looks somewhat realistic. Using basic lighting techniques, students are also required to render via the renderfarm.

Considerations

Submission Guidelines

Use the following naming convention for all submitted files which should be in a folder in your dropbox at the top level S26_V350_E2_LastnameFirstname_Title:

S26_V350_E2_LastnameFirstname_Title/
├── S26_V350_E2_LastnameFirstname_Title.hipnc
├── S26_V350_E2_LastnameFirstname_Title.jpg
└── (renderfarm .rtf log file — no renaming needed)

Grading

This is a warm-up exercise for Project 1 to ensure you know where to locate all the lighting and look development tools you need in Houdini. It will be graded /10:

Expectations: Meet the requirements and go beyond. For inspiration and examples, see the lecture overview notes — Class 6.