Blade 3.1 / 3.3. 1 Summary

Blade 3.1 / 3.3.1 Prop Capture

Deborah R. Fowler

click here for Blade 3.1 / 3.3. 1 User's Guide

Posted on Dec 5  2013   
Updated March 25  2016

Blade 3.1 / 3.3.1 Prop Capture

Rigid Prop capture is the same as it was in 1.7

Use 5 markers.

For example, with a pretend sword we placed 5 markers with physical ordering 2 543 1 so that 2 and 1 were at the ends. So select your markers in order (holding ALT) and then calibrate. The first and second will define your axis with the third defining your second vector to determine your prop axes.

Attributes on the bone.
Select all constraints.

For visualization you can select Advanced geometry object.

If you find that your prop is not solving, go to covariance and change the values to 1.

NOTE: Calibrate prop creates a vsk and a vss skeleton (unlike calibration of an actor).