Math for VSFX

Updated on Feb 13  2017

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copyright  Deborah R. Fowler



Velocity Vectors

Deborah R. Fowler



Vectors, Velocity and Angular Velocity

Updated on June 22   2013





This originated from the Tank Game Exercise in ITGM-315 - some review of these concepts is sometimes helpful.

Given that we know the speed of an object (usually in distance units/time units ie. miles per hour, units per second) and the angle it is pointing toward (later we'll talk about angularVelocity) given a reference direction, say the x-axis, how do I find the new position?





We can calculate the distance it has traveled = speed * elapsed time, let's call this h ie. units/sec * sec = units












We can calculate the rotation = angularSpeed * elapsed time, let's call this direction ie. degrees/sec * sec = degrees