Math for VSFX

Updated on Feb 13  2017

also Houdini Resources


 Overview (pictoral)
 Overview (list)


copyright  Deborah R. Fowler



Deborah R. Fowler | Math for VSFX!

Deborah R. Fowler



Math for VSFX

Posted 2013
Updated on May 24  2016

This consists of a growing collection of examples (mostly houdini) of useful mathematical properties used frequently in visual effects.

Collaboration (password only currently)


Acos is your friend
Binary/Hexidecimals
Circle Circumference
Circle Illusion
Coordinate Systems (Polar versus Cartesian)
Cross Product

Dot Product (Two point constraints) (Pythagorean Theorem/Vector review as well)
Dot Product Follow
(Using the dot product and following a point)
Fractals
Gear Ratio
L-systems
Phyllotactic Pattern
Phyllotactic Zoetrope
Pythagorean Theorem at work (train)
Seashells
Shooting Ball
Similar Triangles (better roof)
Spinning Fun
Velocity (tank game)
Wave Illusion

Weighted Grade Average