Student Examples

Updated on Sept 10  2023

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Graduate Work

V350/721 Breakdowns
  P1 - Buildings
  P2 - Complex Scene
  P3 - Animation

copyright © Deborah R. Fowler







Deborah R. Fowler | Graduate Theses Examples

Deborah R. Fowler



Graduate Work

Updated on March 17  2024 - Note ecollections has been replaced by SCADLibraries/Luna Imaging

Easiest way to pull up visuals is to make sure you are on Luna (not library) and then type the author in the search box - both visual and pdf will appear. Links below have been provided directly.


Graduate Work: Completed or IP Theses (chaired):

When
Student (link to website)
Title of Thesis
2024
Wei-Lin Lai

2024
Tempest Oh
Bees Importance - handling complexity
2024
Jie Chen
fx tool dessert dunes / sand
2024
Antonio Gil Herrera
real time fx pushing the boundaries
2024
Mitch Harper
particle installation
2024
Xander Shou
fashion X effects
2024
Avery Chang
procedural Tower of Babel - painting fracture/destruction
2024 Haoxiang Zhang thatched boats/river scene
2024 Ray (Zirui) Cui Creative Narrative on climate change with tree growth (Unreal/Houdini)
2024
JuWeiFan Wang mythology story, fracture/water



03 - 2024
Sunique Plante
fx narrative - The Five Stages of Grief
03 - 2024
Joleen Zhang
creative narrative film (teaser trailer)
02 - 2023
Nora (Chenyu) Fang
Using Visual Effects Techniques to Create a Children's Video: "When I Grow Up"
06 - 2022
Xiao Yuzhou
A 3D Visual Effect Educational Volcano Video
03 - 2022
Harold (Chun-yu) Wang Attribute Map to Texture Map Baking Tool In Houdini
11 - 2021
Felipe Amaya Bioma: An Alternative Procedural Locomotion Tool
11 - 2021
Gen Li The Tsunami: Revisit on Miniature Effects in Films by Simulated Water Using Computer Graphics Technology
visual on vimeo as well
11 - 2021
Luke Vuilliomenet
Comparative Study of Challenges Creating FX for Real-time and Off-Line Workflows
05 - 2021
Yifei Pei
Using Computer Graphics Technology to Recreate Ancient Chinese War
05 - 2020
Aberdeen Shang
Using Reverse Dynamic Simulation to Support Emotions in Personal Narrative Integration Short Film "Opera House"
11 - 2019
Ameen Allaith
Manipulation of Human Spatial Perception In VR
11 - 2019
Ian Thirkell The Cinematic Language of Cyclical Narrative Variability
11 - 2019
Zach Zhao
Art-directable Cellular Growth with Procedural Tools
08 - 2019
Haesu Kim Use of Visual Effects Techniques to Reinterpret Cubism
visual on vimeo as well
08 - 2019
Yu Wu
What Computer Graphics Artists Can Learn from Traditional Miniature Special Effects
11 - 2018 Milim Lee Use of FX Dynamics and Simulation for Personal Narrative Art
08 - 2018
Wuyang Wang
Giant Ocean Wave Tool in Houdini
05 - 2018
Wanqi Lyu
An Artist-Friendly Houdini Tool for Interior Crowd Simulation with Fuzzy Logic
03 - 2018
Ryan Ruiz
Character FX Techniques to Simulate Wet/Dry Fur and Tailored Clothing
03 - 2018
Michelle Wood
TexConnect Pipeline Tool
02 - 2018
Monan Bian
Airfield Creation Tool in Houdini
01 - 2018
Yinghao Chai
Case Study of Different Workflows Creating Computer-Generated Environment in Film and Game Industry
11 - 2017
James Spadafora
OSE: Open Shader Editor
01 - 2017
Lubomir Kocka
Virtual Reality and Motion Capture: Embodying an Avatar in the Virtual World
01 - 2017
Delinor Smith
Layered Cloth Workflow
09 - 2016
Shirui Zhang
Visualization Design for Gait Rehabilitation
08 - 2016
Zimei Song
Digital Patterning and Dynamic Dresses with Computer Technologies
05 - 2016
Wenie Rahardja
Domestic Design of the 20th Century Western Home
visual on vimeo as well
08 - 2015
Ziye Liu
Using Visual Effects as a Creative Tool for Contemporary Art
visual on vimeo as well

05 - 2015
Adam Koehler
Converting to Renderman: A Python Shader Conversion Toolset for Maya
11 - 2014
Matt Fournier
Procedural city generation and techniques for game designers
06 - 2014 Ross Macaluso Auxilium: A Python lighting and rendering tool for Maya
01 - 2014 Sorya Serei Achieving Strong Naturalistic Digital Performance Through Additional Motion Capture Techniques and Performance Methods
11 - 2013 Jennifer McSpadden Procedural Game Environment Design Practices for Visual Effects Artists
08 - 2013 Nate Usiak Particle Expansion Tool
08 - 2013 Mei-Chieh Chen Stadium Crowd Tool in Houdini with Key-Frameable Motion Controls
05 - 2013 Francis John Unger The Art of Digital Dance
01 - 2013 Sewang Kim An Object-Level Destruction Tool in Houdini


Other Thesis (on committee) of interest:

2024
Shira Sterling Immersive VR
03 - 2024
Yachan Yuan
Visual Words
11 - 2022
Abby Spencer
First Breath: A Visual Representation of Sprituality
06 - 2022
Ruixuan Pu
Monet's Dream: A Reinterpretation of Impressionsim Using Volumetric Techniques
11 - 2019
Yao Wang
Nighthawks 2019: Computer-generated Imagery as a Creative Tool to Give a New Aesthetic Dimension to Edward Hopper’s Iconic Painting
05 - 2019
Katie Veneman
Exploring Spatial Illusionism in Piranesi’s Etching, The Well (Plate XIII) From the Imaginary Prisons, As a Computer-Generated Environment
03 - 2018
Weinan Hu
Using Wu Xing as guideline to create CG short film
05 - 2016
Garrett Ilardi
Photogrammetry: A Course Proposal For A Visual Effects Curriculum
03 - 2016
Lindsey Sprague
Imaginativa: Neurobiological Resonances of Sound and Color with Synesthesia as an Alternative Visual Narrative
03 - 2016
Tzu-Hao Chen
My Pop-Up Story
09 - 2015
Khushnuma Savai
Production Quality in Real Time
visual on vimeo as well
08 - 2013
Murat Gonul
Capture Color and Depth From All Around of a Live Set